tag:blogger.com,1999:blog-1423223450207613409.post6305803070917682938..comments2014-10-18T05:15:43.427+01:00Comments on Luminesca: FREE WEEKEND IS LIVEMatthttp://www.blogger.com/profile/17574183434667093252noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1423223450207613409.post-53809141013576838002011-05-20T09:30:25.109+01:002011-05-20T09:30:25.109+01:00Thanks for your feedback, that's very helpful!...Thanks for your feedback, that's very helpful! You're not the first person to mention the buoyancy so it's definitely something I'll look into. It will take some balancing because it also affects everything else in the game (I basically reversed gravity and then reduced a bit).<br /><br />Did you use keyboard controls or a game controller? I think this is the main area where a controller tends to work best. But I can't expect everyone to use one so I'll look into it.<br /><br />Thanks again for the feedback!Matthttps://www.blogger.com/profile/17574183434667093252noreply@blogger.comtag:blogger.com,1999:blog-1423223450207613409.post-51136049512889111272011-05-20T08:01:27.620+01:002011-05-20T08:01:27.620+01:00Thanks for giving us an opportunity to try out the...Thanks for giving us an opportunity to try out the game. More developers should use your strategy. I enjoyed the ambiance and graphic style of the game. I do have one qualm with the game, though, and you are looking for constructive criticism. The controls make the game frustrating. The force of the buoyancy feels too strong, to the point that the whole game feels like a struggle against rising upwards. When I play a game I want the controls to feel smooth and intuitive. Either the pull upwards should be lessened or the ability to swim down against that pull has to be strengthened. Either way, more control must be given to the player.Menashenoreply@blogger.com